Synthesis of Basic Elements into Powerful Attacks
Code 10: The Base, the game, is one of the main features of the Creature Convention.
The Flow chart for the main and auxiliary weapon systems for the free mmorpg / fps is shown here. The first
of its kind, it features its own beta pack as well clan multiplayer options. The story features theoretical particle physics.
Radioactive and infinitely compressed, dark matter stones can be charged to combine with any element. Any piercing collision will destroy the shell and release the stored energy.
The tip of each crossbow arrow contains an injector unit, which not only causes an explosion, but allows for controlled release of the
compressed dark matter into energy upon contact. The technology inside of the arrowhead combines with the technology inside the stone to bring the charge unit back to the arrow's source.
The unit combines with the crossbow-like weapon to charge the arrowheads when they are loaded into the chamber. On detonation, the abundant minerals and molecules in the local area can be warped into a solid mass
of the particular charge.
An arrow can be charged to higher energy levels through multiple passes over any large stone.
Elements can synthesized together to form more powerful disasters, such as a volcano or lightning storm.
Larger stones have a harder shell and require much more force to destroy. These can be charged with any element over and over again.
Combining the technology of two stones produces a spawn porthole, where elemental powers can be harnessed within a control agent with a large field of view.
Algorithms for the Cyclone Synthesis Game Weapon The plate to the left analyzes, graphs, and predicts control over vector normals for wind and tornadoes. The blueprint has filters to mask the actual text and algorithms. Pages
were devoted to each of the final attacks. Cross synthesis magic, including the frontal boundary, was determined by elements being strong to or weak to other elements.
On these pages was also a basic password system and plans for the final herbal weapon named the catalyst remedy.
The second to last final yellow page, not shown, has a polished flow chart to the complete game.
Additional inventory hooks are available for organic cultures and more weapon charging. For more flow charts and algorithms, click here.
This game is not just an FPS, it is a theoretical molecular chemistry model.
The radioactive stones are created with dark matter from the beginning of the universe.
They can not be infinitely cloned like players and weapons can, but they can be teleported with the technology available.
The middle left of the illustration shows the cosmic zipper effect that occurs in the outer bands of a galaxy.
Dark matter must be collected, filtered and compressed into an egg shaped stone. They are not plentiful and require many reductions.
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The Origin of Life Reduced to a Puddle
This is a study of ooze from the last puddle left of the ditched pond in the back.
This was the last time I shared a memory with my nephew in the back, just off my parents property. The neighbor made it clear that he did not want us trespassing onto his property anymore, after
the Act250 ordeal.
We stuck a stick in the slime and watched the organic matter roll around and off the stick, as if there was never any contact.
The surface tension was so thick, it probably could have held up a shoe without a problem.
It was not like mud. It was like liquid silly puddy. We decided that this mixture was the origin of life on the pond: A mixture of algae, pollen, frog eggs and plankton.
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