Creature Convention  
      


Creature
Select:


tape creature captured
Niche

Armor-Up Doll

irrevernce constraints
Cyclops vs.

irrevernce constraints
MetroIron
3D Animation

scorpio mold casting
Scorpio
Action Figures

roots character animation
Roots
2D Animation



Anatomical Animation

Animating Kinematic Chains for Realistic Muscle Flexion

Creature Convention is well into its 8th year of design of Action Figures for medical CG Models. Fully articulated and anatomically correct, the model now only consists of a mechanically correct arm. The scale of the abdomen will need to be changed, and pinnation angle of all muscles associated with breathing will need to be studied in detail for the best mechanical advantage for the shoulder joint. The model will be able to breathe biomechanically! Right now, when the action figure's arm bends, all of the muscles in the chain activate and flex according to laws of biomechanics!

Check out Doctor Soupy's old-school action figures that were all built from scratch. It is nearly the 10th anniversery of Armor Up with Tape Creature! Don't foget to see the cool animations. The creatures have awesome attacks.

True joints are necessary for the next model's prototype. This is for a computer game counterpart. The Code10 story involves a multi-planet battle raging in the future with between agent bodies, which are operated by "players".

See Torque Press Release Here

Medical simulation in action figures the only hurdle to creating a physically experienced computer game. It may take several years for the biomimetic, physical model to be a computer generated character. Motion capture and biometric equations for all body types will need to be integrated. The equations for biomimetic flexing muscles will generate new technology for how to model wire frame skeletons, and will create new ways with how to attach inverse kinematics onto skeletons. New formations of IK handles and sequential kinematic chain deformations are all possible with the Creature Convention. Operating an aircraft or surgical intrament by a remote only touches the surface. Controling an actual mimic-body any through a CGI interface any number of miles away presents a challenge for any proffessional gamer.


Photorealistic anatomy must be attained. Animatronic robots, full length movies and fps computer games depend on it. The entertainment industry keeps developing new technology. Hollywood and the big studios in the silicon valley make money by developing new software and technology. Ideas, however, come from individuals all over the globe. Motion capture devices and military target aquisition systems, first pioneered in part, by drSoupy's friend's pops, came from Vermont(See Funkwagon page for more info).

Direct modeling of a person must always take into account biometric data, the width of the shoulders, the distance from the shoulder to the elbow, the distance from the elbow to the hand, etc... The methods in which to proportion figures can be used from forensic data and motion capture sequences. How to make muscles flex, current robotic technology, and integration of scripts are located througout this website. Check out Biomechanical Human Arm for descriptions of joints in the body, and how they articulate.



Creatures Assembled: 1994 - 2001

niche gnarly chi cryptozooloty Niche Gnarly Chi took the head of the Tape Creature and molted its body into a coat of armor! Suit this digitized action figure up with his helmet, pants, belt and wings.
eye of the storm atmosphere being
industrial waste pollution mack truck
Cyclops and Metro Iron do battle in a fully rendered, 3D animation. Terrific lighting, striking characters, and an electrifying sound track will blow you out of your seat! This was a great job in CGI using multiple IK handles in a hierarchy, center of gravity equations and bulging muscles.
scorpio mold casting exercise Scorpio is a molded and reproduced mutant action figure, of which there are six in existance. This page has exercises describing methods for charater modeling and basic moldmaking techniques for creating an action figure.
eye of the tiger on intruder Territorial Roots is a 2D animation that was based on a dream. The final attack for "The End of All Life" was built into Code 10 Beta Pack, the Torque Game Engine fps designed by drSoupy.


This domain has 100% original work, front to back, from one artist-mathmetician.
Bookmark this site and download the free MMORPG - FPS Computer Game.





drsoupy@creatureconvention.com